BACKTRACKING

A platformer about stopping a deadly cure named 'The Ruin' to save the world!

Made for the 1$ Game Jam.

Keyboard Controls: WASD or arrow keys to move, space to jump.

Controller Controls: Joystick or D-Pad to move, X to jump, Circle to Interact. NOT ALL ELEMENTS ARE CONTROLLER SUPPORTED!

This game is only short, lasting about 10 minutes.

Made with Unity.


:)



StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorFat Cat Games Unity
GenrePlatformer, Action, Adventure
Tags2D, 8-Bit, Indie, Pixel Art, rage

Comments

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I enjoy the art style. There is an Arcade style Game Jam coming up soon that you may be interested in! Cash Prizes and the opportunity for grants! 2023 Aviator Arcade Game Jam - itch.io

Thank you for the suggestion! I will look into it. :)

(2 edits)

The graphics look nice, but I see some flaws in other aspects of the game.

For example, the camera snapping makes the game a little bit too unforgiving, you end up having to make blind jumps and getting your character stuck on walls without being able to see where it actually is because of it or walls/obstacles being out of camera.

Also, the game is very difficult for both its platforming aspect and the fact that there are basically no checkpoints since whenever you die, you get send back to the previous level/scene, not the current one.

I can understand the challenge that is meant to come with the "backtracking" concept and the platforming aspect of the game, but making the game unfair in some of its aspects might make the game frustrating to play rather than challenging, and might scare players off the game almost immediatly.

Again, the graphics and game itself is nice though, and might be made better with two quick fixes:

  • zoom the camera out in each fixed "room" or scene, so to let players see part of the next scene they are about to enter and avoid them being killed by obstacles they cannot even see
  • make the checkpoints work for the current "level" rather than making the player start from the previous level when it dies, so that players won't lose all their progress and theefore also lose motivation to continue playing the game.

Keep up the good work :D

Thank you so much for the feedback :D I will take this into account and may fix some issues in the game. :)


Fat Cat Games Studios

(1 edit)

Why do I go back by one level when I die? Shouldn't I start back at the beginning of the level I died in instead?

Or is this what the game meant by "Backtracking"?

(+1)

Yes, that is what the title implies. This mechanic is meant to be an added challenge, though it might not be necessary. Thank you for your review :)